POV-Ray : Newsgroups : povray.general : PovRay, Lightflow, & the PovTeam : Re: PovRay, Lightflow, & the PovTeam Server Time
9 Aug 2024 19:43:07 EDT (-0400)
  Re: PovRay, Lightflow, & the PovTeam  
From: Warp
Date: 7 Jul 2000 19:37:37
Message: <396669c1@news.povray.org>
Chris Huff <chr### [at] maccom> wrote:
: I have attempted to add displacement mapping to meshes, but I only got 
: "scrambled triangles". I think the problem is in my understanding of the 
: mesh code...

  Of course the vertices need to be moved in the direction of their normal
vectors. For non-smooth triangles those normal vectors will need to be
calculated. This causes some problems (mainly: which algorithm to use?
How about allowing the user specify some related parameters? How about
adding a smooth-the-mesh feature? And so on...)

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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